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Zach

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A member registered Jul 22, 2018

Recent community posts

Hey Guardsman111,

I stumbled upon this after finding a comment of yours on Reddit that linked me here. A proper hunting simulation in VR is something I have really been compelled to play. I played all of the old hunting games: Deer Hunter, Hunting Unlimited, theHunter: Classic, and more recently theHunter: COTW. I understand that hunting games in and of themselves are made up of a really niche genre, not to mention VR gaming in combination of that. It must be hard to get support and awareness out there. 

I was just simply curious if you had any intention to continue working on The Hunting Season or not. I haven't seen any recent news or updates. I've not yet had the chance to tinker with what you've managed to build now, but I can't wait to try it out. I think a proper hunting sim in VR is desperately needed for the handful of folks who would really enjoy it! I know it requires a lot of work, effort, and time, but I want there to be potential in this. I hope this can become something more than just an experiment, but I understand if you don't have the time to keep up with it. 

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I know I'm writing a lot and we may never see this stuff. Regardless, here are things I believe a proper hunting game needs at minimum:

- Realistic weapon mechanics and ballistics. Sound is very important. The oomf behind a rifle firing, and the rolling echo over the surrounding terrain makes things so much more immersion. 

- Damage, tracking, and spotting mechanics

- An extended arsenal of firearms, ammo types, and bows (rifles - bolt action, lever, and semi-automatic, revolvers, muzzle loaders, compound bows, crossbows, shotguns, etc.).

- Multiple scopes, possibly bipod stands.

- Multiple varying species that provide a diverse hunting experience (deer, moose, elk, bison, boar, rabbit,  bear, birds, etc.). Along with that, varying landscapes and environments inspired by real world regions.

- Smart AI design.

- Callers, lures, scents, camouflage. tree stands, blinds, etc.

- An in depth scoring and trophy system

- Procedurally generated animals to keep them from all looking the same - varying fur types, weight, antler sizes, width, points, dimensions, tusk length, etc.

- A trophy lodge of some sort to save harvests and view them later

Things that are not necessary, but welcome:

- Vehicles

- Fishing

- Hunting dogs

- Multiplayer support

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Again, these are not necessarily  suggestions as they are very ambitious, and I do not know what we should expect (if anything) in the future. Just something I wanted to share!

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Hey devs, as someone who has graduated from playing the old Ace Combat games on PS2 to getting into flight sims such as DCS World and what have you not, I absolutely love that I have found a modern arcade flight combat game! There's nothing like being able to start up the game and get to blowing things up. No busy or technical work that takes hours of time and practice to get right.


This game looks and feels amazing. I will say that I agree with a few other users here when it comes to simple immersion or user-ease factors such as better audio, less HUD elements (this could be as simple as making it an option to be disabled, so players who wanted them could keep them and those who don't could just untick the box), maybe more realistic radio traffic, etc. And I know that single player is the primary emphasis right now, but PVP and coop would both be amazing.

I can't wait to see what VR will look like and it'd be great if I could get head tracking running with my ED Tracker + Opentrack. I haven't found a way to do that yet (can't bind the view axes in the settings menu) but support would be appreciated.

 I understand there's a lot of work to still be done, but I'm definitely happy with what I'm seeing!